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Wizardry VI: Bane of the Cosmic Forge/Spells

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Below is a list of all spells in Bane of the Cosmic Forge. There is 77 Spells in Bane of the Cosmic Forge which are divided in 6 Families known as Realm, Fire, Water, Air, Earth, Mental and Magic. These 77 Spells are then grouped into 4 different Spellbooks, Mage's Spellbook, Priest's Spellbook, Psionic's Spellbook and Alchemist's Spellbook. Not to be confused with the actual Profession, a Samurai learns spells from the Mage's Spellbook while the Bard learns from the Mage's Spellbook.

Some professions prefers one realm to another. Psionics use more Mental spells than Air skills while Alchemist use mainly Air and Earth spells.

Fire Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Energy Blast Mage Combat 2 1 Monster A jolting spark of electric energy doing 1-7 hit points of damage per power level.
2 Blinding Flash Alchemist Combat 3 1 Monster per power level A giant flash of light which may temporarily blind opponents.
3 Fireball Mage Combat 6 3 Monsters plus power level Blazing fireballs which burn opponents and can do 2-10 hit points of fire damage per power level.
3 Fire Shield Mage Combat 8 Party Creates a barrier impervious to fire which protects the party from fire-type spells.
4 Fire Bomb Alchemist Combat 8 4 Monsters plus power level An exploding incendiary spell which does 3-9 hit points of fire damage per power level.
5 Lightning Priest Combat 8 3 Monsters plus power level A bolt of electrical energy hurled at the opponents doing 1-10 hit points of electric damage per power level.
5 Prismic Missile Mage Combat 9 3 Monsters plus power level Also known as Dancing Light and Rainbow Rays, the various spectrums have different random effects upon the monsters.
6 Firestorm Mage Combat 12 Cloud A sweeping cloud of fire that lasts for several rounds of combat and burns all monsters within it. Monsters affected, duration and damage done all depend on the power level of spell.
7 Nuclear Blast Mage Combat 16 All Monsters A miniature fusion bomb. This spell burns all monsters and does 5-25 hit points of fire damage per power level.


Water Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Chilling Touch Mage Combat 2 1 Monster A freezing blast of cold which does 1-6 hit points of cold damage per power level.
1 Stamina Priest, Psionic, Alchemist Anytime 2 1 Character Replenishes some of the character's stamina. Amount depends on the power level.
1 Terror Mage, Psionic Combat 3 1 Group Evokes fear and terror in monsters and may cause them to flee or otherwise reduce their ability to fight against the party.
2 Weaken Mage, Psionic Combat 4 3 Monsters plus power level Physically drains the monsters making them more vulnerable to attack, and causing them to fight and react poorly.
2 Slow Priest, Psionic Combat 4 3 Monsters plus power level Slows monsters down. They can't move as fast to hit you, and are easier to hit themselves
3 Haste Priest, Psionic Combat 5 Party Speeds up characters' movements by giving them extra energy. Also helpful to counteract a Slow spell.
3 Cure Paralysis Priest, Psionic, Alchemist Anytime 6 1 Character Attempts to cure one character of paralysis. Success depends on strength of paralysis relative to the strength of the spell.
3 Ice Shield Mage Combat 8 Party A barricade which resists the effects of cold and protects the party from cold and cold-type spells. Strength and duration relative to the power level of the spell.
4 Iceball Mage Combat 8 Party A flurry of stinging ice balls which cause 3-12 hit points of ice damage per power level.
4 Paralyze Priest, Psionic Combat 5 1 Monster Attempts to solidify a monster. Duration and success depend on the power level of spell.
5 Deep Freeze Mage Combat 6 1 Monster Attempts to freeze a monster's bodily fluids solid doing 3-30 hit points of severe ice damage per power level.

Air Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Poison Alchemist Combat 2 1 Monster Turns the air poisonous around the monster, and causes 1-5 hit points damage per power level plus poisoning. Strength of poison relative to the power level of the spell.
2 Missile Shield Mage Combat 5 Party Protects party from missiles, arrows and hurled weapons, etc., by hardening the air around the party into a shield.
3 Stink Bomb Mage, Alchemist Combat 4 3 Monsters A odorous cloud of stinking fumes that can do 1-6 hit points damage per power level plus nausea.
3 Air Pocket Mage, Alchemist Combat 8 Party Protects party from air spells such as stinking clouds and suffocation by creating a pocket of clean air around the party. Strength and duration relative to the power level of the spell.
3 Silence Priest, Psionic Combat 4 3 Monsters plus power level Causes air around monsters to stop transmitting sound, thus preventing them from casting spells. Strength and duration relative to power level.
4 Poison Gas Alchemist Combat 7 Cloud Poison cloud which lasts several rounds and surrounds the monsters. Monsters inside the cloud suffer from poisoning and damage. The monsters affected, duration and damage done all depend on the power level of the spell.
4 Cure Poison Priest, Alchemist Anytime 8 1 Character Attempts to cure one character of poisoning. Success depends on strength of paralysis relative to the strength of the spell.
4 Whildwind Priest Combat 8 3 Monsters plus power level A swirling tornado whipping around the monsters and blasting them with 1-7 hit points damage per power level.
5 Purify Air Priest, Alchemist Combat 10 Party Attempts to clean the air of any dangerous clouds such as Firestorm and Poison Gas. Success depends on the strength and amount of clouds relative to the strength of the spell
5 Deadly Poison Alchemist Combat 8 1 Monster Kills monster outright or does extremely heavy poisoning plus 3-15 damage per power level..
5 Levitate Mage Anytime 12 Party Holds party in air several inches above the floor helping to prevent damage in case they fall. Duration of the spell is relative to the power level of the spell
6 Toxic Vapors Alchemist Combat 8 Cloud A giant, sticking cloud of vapors which surrounds the monsters and causes 2-6 hit points damage per power level. Monsters affected depends on the power level of the spell
6 Noxious Fumes Mage, Alchemist Combat 10 3 Monsters plus power level Horrid smelling torrents which blast the monsters' noses and cause 1-6 hit points damage per power level plus nausea.
6 Asphyxiation Mage, Alchemist Combat 12 1 Group Swallos air around monsters leaving none to breathe. Chance of monsters' death depends on their strength and susceptibility relative to the strength of the spell. Creatures or things that don't breathe, like rocks, can't be asphyxiated.
7 Deadly Air Alchemist Combat 16 All Monsters Makes air surrounding the monsters entirely unbreathable and causes 4-16 hit points damage per power level.

Earth Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Acid Splash Alchemist Combat 2 1 Monster A rushing wave of bubbling acid which causes 1-7 hit points of damage per power level.
1 Itching Skin Alchemist Combat 2 3 Monsters A sprinkle of powder which causes the monsters' skin to itch. It also irritates the monsters and lessens their ability to attack and defend.
1 Armor Shield Alchemist Combat 2 1 Character Creates a magical shield in front of the party and lowers AC of party members by one point per power level.
1 Direction Mage Anytime 3 Party Shows direction party is facing (N,S,E,W) in the dungeon. The duration of spell is relative to its power level.
2 Knock-Knock Mage, Psionic At A Door or Treasure Chest 6 Locked Doors and Treasure Chests Magically alters the lock on a door (jammed or not) or a chest in an attempt to unlock it. When used on a chest, there is a percent chance that it may set the trap off.
3 Blades Priest, Psionic Combat 6 3 Monters plus power level Hurls slicing razor blades through the air doing 2-8 hit points damage per power level.
3 Armorplate Priest Anytime 6 Party Creates a magic armor plating around the party, protecting them and lowering their armor class.
3 Web Mage, Alchemist Combat 7 1 Monster Attempts to capture 1 monster in a sticky web. Success depends on the strength of the monster relative to the power level of the spell.
4 Acid Bomb Alchemist Combat 8 Cloud A giant acid cloud that surrounds monsters and causes acid damage. The monsters affected, duration and damage done all depend on the power level of the spell.
4 Armormelt Mage, Psionic Combat 8 1 Group Softens the armor of monsters and raises their AC in proportion to the power level of the spell. The softened armor and hide are easier to penetrate.
5 Create Life Alchemist Combat 10 Party Summons a group of organic monsters to come and fight for the party. The power and number of monsters summoned is relative to the power level of the spell.
6 Cure Stone Priest, Alchemist Anytime 18 1 Monster Attempts to restore a stoned character to normal flesh and bone. Success depends on the strength of the stone relative to the power level of the spell

Mental Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Mental Attack Psionic Combat 3 1 Monster An invading pressure of thought swirling the monster's brain and causing 1-7 hit points of mental damage per power level. May cause insanity.
1 Sleep Mage, Psionic, Alchemist Combat 3 3 Monsters plus power level Causes monsters to fall asleep and prevents them from attacing the party members and defending themselves from attack. Success depends on the power of the monsters relative to the power level of the spell.
1 Bless Priest, Psionic Combat 4 Party Magically lowers the party's AC and enhances their chance to hit a monster relative to the power level of the spell.
1 Charm Priest, Psionic, Alchemist Combat/NPC 5 1 Monster or NPC Attempts to charm a monster, thus preventing it from attacking the party. Any monster charmed will likewise be easier to hit. When cast in non-combat situations, the spell attempts to charm the NPC so that it will regard the party in a friendly manner. The higher the power level, the stronger the charm
2 Cure Lesser Cnd (Condition) Priest, Psionic, Alchemist Anytime 4 1 Character Attempts to cure a character of one of the lesser maladies: Afraid, Asleep, Blindness, Nausea, and minor Irritations. Success depends on the strength of the malady relative to the strength of the spell.
2 Divine Trap Priest, Psionic, Psionic At a Treasure Chest 4 Caster Permits the caster to determine the letters of a trap on a chest with excellent reliability. Success depends on the power of the trap relative to the power of the spell.
2 Detect Secret Mage, Psionic Anytime 5 Caster Opens the caster's mind to anything which may be strange or out of place in a area and allows him or her to detect its presence within the party's immediate area. The Detect Secret eye in the magical windows will "blink" when this has happened. Duration and success of the spell is relative to the spell's power level.
2 Identify Priest, Psionic Combat/Anytime 8 1 Monster or an Item Attempts to reveal the true name of a monster or an item. Success depends on the power of the monster or the cloak of the item relative to the power level of the spell.
3 Hold Monsters Priest, Psionic Combat 6 3 Monsters plus power level Attempts to confuse the monsters into believing they are paralyzed. If successful, monsters will be temporarily paralyzed. Success depends on power of the monster relative to the power level of the spell.
3 Mindread Psionic NPC 8 Caster Attempts to discern what's on an NPC's mind. Success depends on the power of the NPC relative to the power level of the spell.
3 Sane Mind Priest, Psionic Anytime 10 1 Character Attempts to restore sanity to an insane character. Success depends on just how nuts the character is relative to the strength of the spell.
4 Psionic Blast Psionic Combat 8 3 Monsters plus power level An extreme and powerful jolt of mental energy which scrambles the monsters' brains and causes 1-7 hit points mental damage per power level and may cause insanity.
4 Illusion Psionic Combat 10 Party Attempts to conjure an illusion of a creature so real that it can fight and attack the monsters, and in turn, it can be attacked by the monsters. The amount of power of monsters in the illusion depends on the power level of the spell.
4 Wizard's Eye Mage, Psionic Exploring 10 Caster Allows the caster to see the surrounding area from an overhead view. The size of the area seen depends on the power level of the spell.
  1. Just the floor.
  2. Obstructions with a 3 square radius.
  3. Full view with a 3 square radius
  4. Floor only with a 5 square radius.
  5. Obstructions with a 5 square radius.
  6. Full view with a 5 square radius.
5 Death Priest, Psionic Combat 10 1 Monster Attempts to kill a single monster outright. Success depends on the power of the monster relative to the power level of the spell.
6 Locate Object Priest, Psionic Combat 8 Caster Allows the caster to magically determine the whereabouts of a certain object. Success depends on the location of the item relative to the party, how well the item is hidden and the power level of the spell.
7 Mind Flay Psionic Combat 18 All Monsters A concentrated tide of mental assault which devastates the monsters doing 4-16 hit points damage per power level plus potential insanity

Magic Spell

Level Spell Name Spell Book When Base Cost Affects Description
1 Heal Wounds Priest, Psionic, Alchemist Anytime 4 1 Character Heals 1-8 hit points per power level. Heal wounds will not cure lesser conditions or resurrect dead characters.
1 Make Wounds Priest Combat 3 1 Monster Invokes divine powers to cause bodily harm inflicting 1-8 hit points of damage per power level.
2 Magic Missile Mage Combat 4 1 Monster plus power level Small, but powerful, missiles of magical energy hurled at an opponent doing 1-7 hit points of magic damage per power level.
2 Dispel Undead Priest Combat 7 1 Monster per power level Attempts to dispell an animated and undead monster. The success epends on the power of the monster relative to the power level of the spell.
2 Enchanted Blade Priest Anytime 4 Party Magically enhances the characters' swords and increases the likelihood of a successful hit upon a monster. Also increases the chance a hit will penetrate the monster's armor. The duration and power of the effects are relative to the power level of the spell.
3 Blink Mage, Psionic Combat 7 Caster Allows the caster to disappear for a brief time during combat. Once Blink is cast, the caster "blinks out" and will "blink in" sometime during each round of combat. He will always reappear in time to execute his or her normal combat option such as swinging a sword or casting a spell. The duration is relative to the power level of the spell.
4 Magic Screen Mage Anytime 8 Party Creates a magical barrier which attempts to protect the party from all spells cast at them. The strength of the barrier is relative to the power of the monsters' spells and the power level of the Magic Screen.
4 Conjuration Mage, Priest Combat 10 Party Summons monsters from the ethereal planes to fight for the party. The power and number of monsters summoned is relative to the power level of the spell.
5 Anti-Magic Mage Combat 7 Monsters Forms a magical barrier around the monsters which may cause their spells to fizzle out and/or backfire. The strength of the barrier is relative to the power level of the spells the monsters cast and the power level of the Anti-Magic screen.
5 Remove curse Priest Anytime 10 Item Attempts to lift a magical curse from an item so that a character can remove the item he or she had been forced to wear. Success depends on the strength of the curse relative to the strength of the spell.
6 Lifesteal Priest, Psionic Combat 12 1 Monster and Caster Removes virtually all lifeforce from a monster and attempts to channel some of it back into the caster to heal him or her. Does 4-16 hit points magic damage per power level - multiplied by the power level of the spell. At the sixth power level, Lifesteal can deliver 144-576 hit points damage.
6 Astral Gate Priest, Mage Combat 8 1 Monster per power level Attempts to banish a demon-type monster from this world. Success depends on the power of the monster relative to the power of the spell.
7 Word of Death Priest Combat 18 All Monsters A divine word spoken so powerfully that it smashes the monsters with 4-16 hit points of magical damage per power level.
7 Resurrection Mage, Priest, Psionic Anytime 20 1 Character Attempts to raise one character from the Dead. Success depends on the character's life force (vitality) relative to the power level of the spell. Each time a character is raised from the dead, he or she loses one point of vitality.
7 Death Wish Priest Combat 20 All Monsters Attempts to kill all monsters outright through sheer magical force. Success depends on the power of the monsters relative to the power level of the spell.

References

External links

Characters
Replay & Guide Exclusive Bar Khan - Femina - Halm - Kagenao Usui - Maryu - Seshut
Non-playable Amazulu Queen - Bela - Caterpillar - Charron - Delphi - Dracula - Guardian of Rock - Ghostly Visage - Kuwali Kubona - L'Montes - Mai-Lai - Matey - Mau-Mu-Mu - Mino-Daemon - Mystaphaphas - Queequeg - Queen's Ghost - Queen of Faeries - Rebecca - Smithy - Toll Troll - Vicar's Ghost - Xorphitus
Terminology
Races Human - Elf - Dwarf - Gnome - Hobbit - Faerie - Lizardman - Dracon - Rawulf - Felpurr - Mook
Classes Fighter - Mage - Priest - Thief - Ranger - Bard - Psionic - Alchemist - Valkyrie - Bishop - Lord - Samurai - Monk - Ninja
Locations Amazulu Pyramid - The Castle - The Forest - Hall of the Dead - Mine's Area - Mountain Area - River Styx - The Swamp - Temple of Ramm - Tomb of the Damned
Objects Cosmic Forge - S.S. Vampirer
Archives
Media Suite Wizardry VI: Bane of the Cosmic Forge
Ports & Compilations Wizardry Trilogy 2 - VI & VII Complete - The Ultimate Wizardry Archive - Wizardry Legacy: BCF, CDS & 8
Others Spells - Monsters - Weapons - Equipments - Items
Llylgamyn Proving Grounds of the Mad Overlord (remake) - The Knight of Diamonds - Legacy of Llylgamyn - The Return of Werdna - Heart of the Maelstrom
Cosmic Forge Bane of the Cosmic Forge - Crusaders of the Dark Savant (Gold / PSX) - Wizardry 8
Gaiden Suffering of the Queen - Curse of the Ancient Emperor - Scripture of the Dark - Throb of the Demon's Heart - Dimguil - Prisoners of the Battles - The Absence of Misericordia - The Five Ordeals (Traveler's Property / Children of the King Selene / The Devoid of Apotheosis / The Pickled Man of Galvan / The Wheels of Flame / The Price of Deception)
Starfish Wizardry Empire - The Staff of Resurrection - Princess of the Ancient - II (Plus) Legacy of the Princess - Ancestry of the Emperor - Asterisk: The Scarlet Seal
BUSIN Tale of the Forsaken Land - Gotz' Trap Removal - BUSIN 0: Wizardry Alternative NEO
XTH Academy of Frontier - Unlimited Students
Renaissance The Wedge of Life - Labyrinth of Lost Souls (The Red Shadow of the Sister) - Online Mobile - Legacy of Oblivion - Prisoners of the Lost City - Online - Wizardry 0 - The Magical Tower of War - Schema - Wizrogue: Labyrinth of Wizardry
Other games Nemesis: The Wizardry Adventure - Chronicle - Summoner - Wizlite: Everybody loved RPGs
Mobile/Cellphone games Pay Wizardry - Monthly Wizardry - Wizardry Chapter 1 - DoCoMo Wizardry - Wizardry Traditional - Wizardry Original - Variants Daphne
Cancelled Stones of Arnhem - Wizardry Gaiden VB - Strange Tale of the Rising Sun - Wandering Dark Lord
Compilations The Wizardry Trilogy: Scenarios I, II & III - I-II - The New Generation - Trilogy 2 - III-IV - VI & VII Complete - The Ultimate Wizardry Archives - Llylgamyn Saga - New Age of Llylgamyn - I-II-III: Story of Llylgamyn - Twin Pack - Perfect Pack - Legacy: BCF, CDS & 8
Tabletop games Wizardry RPG - Wizball
Novels Proving Grounds of the Mad Overlord - The Story of Alavik and Margda - Knight of Diamonds - Legacy of Llylgamyn - Heart of the Maelstrom - Ash & Youth Side by Side - The Wind. Has it reached the Dragon? - The Return of Werdna - Suffering of the Queen (Futabasha) - Suffering of the Queen Iris - King of the Sands - Llylgamyn War - Prelude/Expansion - The League of the Crimson Crescent - Blade & Bastard
Media Quest for Hrathnir - Wizardry (anime) - Gaiden (manga) - Apolon Game Music Box Memorial Sound of Wizardry - ZEO (manga) - Record of Wicked Sorcerer: Ash & Youth - Blade & Bastard (manga)
Other related Ultima - The Bard's Tale - Deathlord - Centauri Alliance - Elminage - Generation XTH - Class of Heroes - Wizardry Clone - Wizardry references in popular culture
Collaborations Demon Tribe - Dungeon Dive: Aim for the Deepest Level - Final Fantasy Agito - Rise of Mana - Samurai Schema - Darkest Dungeon II