The Adventurer's Inn is a place to rest and recover health and magic (But not recover from status effects) after excursions in the maze in Wizardry I through III, as well as V. This is also where characters go to level up once they have gained enough experience to do so.
Options in the Inn
Inside the Inn, the chosen adventurer will have several rooms to choose from, ranging from the Stables all the way up to the Royal Suite. These cost various rates of gold per week, except for the Stables, which are free, recover only Magic, and age the character only one day. Those rates, plus the rates of recovery, are as follows:
Option | Cost in Gold | Recovery Rate |
Stables | Free! | Magic Only/1 Day |
A Cot | 10GP/Week | 1HP/Week |
Economy Room | 50GP/Week | 3HP/Week |
Merchant Suite | 200GP/Week | 5HP/Week |
The Royal Suite | 500 GP/Week | 10HP/Week |
Note that, because the Stables are free, recover magic, and only age one day versus at least one week for the other options, the smartest way to recover health is to have someone in the party who knows Priest magic stay at the Stables, go into the Maze, have the Priest magic user/s heal people until they run out of magic, go into town and repeat the process.
Level up bonuses are random, and are determined at the time decided to sleep. Needless to say, it is easy to scum for beneficial spells and stat bonuses.