Priest (class)

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Priest (僧侶Sōryo) is one of the character classes available to players in the Wizardry series of games. The Priest is one of the first two magic-using classes, capable of using restorative and protective magic, and also capable of being a decent combatant. The Priest is the equivalent in Wizardry of a common fantasy archetype in several role-playing games, the Priest or Cleric.

Class Description

The Priest is one of the basic character classes available to players upon character creation. As one of the first magic classes available to the player, the Priest holds considerable importance to the group; it is one of the first classes that should be considered part of any group given the importance of its job. The Priest is capable of wearing better protective wear and use better weapons than the Mage class; this includes the use of maces and flails, some leather armor, and at times shields. This provides the Priest with considerable protection against attacks if the character has to enter the battlefield in the front row.

However, the Priest's main ability is that of learning and using magic spells. The Priest learns a wide variety of spells to restore the Hit Points of allies, raising their Armor Class against enemy attacks (and later on, improve the chances of landing a hit), and later on the ability to even resurrect fallen allies. However, this doesn't mean the Priest is devoid of attack spells; the Priest learns a few battle spells that can cause great damage to the enemy group. Finally, it learns spells that improve the relationship with NPCs (Katu/Charm), spells to identify traps (Calfo/Detect Trap) and prevent the use of spells by enemy units (Montino/Silence) amongst similar-themed spells, making the Priest a complete spellcaster.

Another ability that Priests often have in the games is the use of Dispell, an ability to destroy Undead beings automatically. The "dispelled" Undead provide the party with no Experience Points, hence the ability is better used for dangerous Undead or Undead monsters of lesser degree, whose Experience Point prize becomes redundant.

Llygamyn Saga

In the group of games that compose the Llylgamyn saga (Wizardry I to V, excluding Wizardry IV), the Priest is one of the easiest classes to access at character creation, with its minimum requirements. All Priests learn to use at least the two basic Priest spells (Dios and Badios) and are capable of Dispelling undead since the first class. As the character gains levels, it learns spells of higher level (essentially, a Priest learns spells from a higher spell level each two Priest levels), and acquires bonus spell points for spells of lesser spell level.

To become a Priest, the character must achieve the minimum stat requirements:

  • PIE 11
  • Good or Evil alignment

Because of their high Piety, Dwarves and Gnomes are well-built to become Priests. Dwarves are better for physically-adept Priests, while Gnomes are better equipped to be back-row because of their higher Agility stat. Elves are also well-built for assuming the Priest role, but their equally high I.Q. stat. Ironically, despite being a balanced race, Humans are the worst race to turn into a Priest, since they possess the lowest Piety rate between all classes.

Dark Savant Saga

The Priest, as originally depicted in the Japanese version of Bane of the Cosmic Forge for the SNES

In the group of games that compose the Dark Savant Saga (Wizardry VI thru VIII), the Priest gains a decent amount of Weaponry skills, including Maces & Flails, Wands & Daggers, Spears and Poles, Slings and Shields. Priests are capable of equipping some decent armor beyond the robes available to all magic-using classes, as well. Priests, being the class that focuses on the use of Theology (later called Divinity), gain the highest growth rate for the skill; a Priest can reach the highest level in Theology with little effort, by simply using spells over and over again. The effectivity of the spells is provided by the use of Oratory, so even with the heightened growth in Theology, spells still may fizzle every now and then.

Wizardry 8 reclaims the waived ability to dispell undead from the earlier games, but aside from a new prayer ability, the class remains similar to the earlier versions.

To become a Priest, the character must achieve the minimum stat requirements (VI & VII/VIII):

  • PIE (Piety) 12/60
  • VIT (Vitality) -/50

Because of their stats, Gnomes are overqualified for the Priest class, having no trouble becoming one. Dwarves are also recommended because they possess better stats in other areas, which only requires a modest contribution to become one. Rawulf are also an excellent choice, since they also become Priests with no effort; their stats make them less-effective warriors than other races. Faeries are suited for most magic-based classes, but they require a higher effort to become Priests; their unique racial kit grants them higher Armor Class, and most of the weapons that have the Extended property are usable by Priests.

Duhan Saga (Tales of the Forsaken Land/Wizardry Alternative)

In Wizardry: Tales of the Forsaken Land (also known as Busin: Wizardry Alternative in Japan) and their sequels, the Priest remains similar to earlier incarnations of the class. Priests are capable of learning all spells of its class, which retain their aspects of healing and supporting magic, with some limited wounding attacks. Closer to the Dark Savant Saga games, the spells now have levels of their own, increased by means of the use of Magic Stones, the same items required to learn the spells. Priests also reclaim their ability to Dispell Undead, but this time the Undead enemies can be also destroyed, which provides Experience Points.

Unlike the other games, a Priest can be of Neutral alignment.

References

Introduced in Proving Grounds of the Mad Overlord
Fighter - Thief - Priest - Mage - Bishop - Lord - Samurai - Ninja
Introduced in Bane of the Cosmic Forge
Bard - Alchemist - Psionic - Ranger - Monk - Valkyrie
Introduced in Wizardry 8
Gadgeteer
Introduced in Wizardry Empire
Archer - Avenger - Valiant - Musashi - Kunoichi - Summoner
Introduced in Princess of the Ancient
Berserker - Wizardry
Introduced in Chronicle
Swordsman - Priestess - Great Thief - Knight - Monarch
Introduced in BUSIN 0: Wizardry Alternative NEO
Gizoku - Paladin - Dark Knight - Shogun - Omnitsu - High Thief - Automata
Introduced in Academy of Frontier
Psychicer
The Llylgamyn Saga
Characters
Scenario #1 (remake) Trebor - Vampire Lord - Werdna
RPG Replay exclusive Ealton - Giles Crow - Nael - Pirika - Shool - Vance
Anime exclusive Alex - Alper - Jouza - Morgan - Randy - Sheila - Shin Gartland
Scenario #2 Alavik - Davalpus - Gnilda - Margda
CD Drama Exclusive Alan - Arheim - Juty - Maria - Samus - Weed
Scenario #3 Beyki - L'kbreth
Scenario #4 Hawkwind - Kadorto - Moradin - Mron - Prospero - Sarah - Sezmar - Trebor - Tuck - Werdna - Witch
Scenario #5 Big Max - The Duck of Sparks - Evil Eyes - The Gatekeeper - G'bli Gedook - Lord Hienmitey - Ironose - The Laughing Kettle - The Loon - The Lord of Clubs/Diamonds/Hearts/Spades - The Mad Stomper - The Mighty Yog - The Ruby Warlock - The Snatch - The SORN
Terminology
Races Human - Elf - Dwarf - Gnome - Hobbit
Classes Fighter - Thief - Priest - Mage - Bishop - Samurai - Lord - Ninja
Locations Llylgamyn - Gilgamesh's Tavern - Adventurer's Inn - Boltac's Trading Post - Temple of Cant - Edge of Town - Training Grounds - Lair of Werdna (#1) - Temple of Gnilda (#2)
Groups, objects, and concepts The Softalk All-Stars - Statue of Bear (#1) - Statue of Frog (#1) - Blue Ribbon (#1) - Amulet of Werdna (#1) - Hrathnir (#2) - Knight of Diamonds Equipments (#2) - Staff of Gnilda (#2) - Ship in Bottle (#3) - Alignment Crystals (#3) - Orb of Earithin (#3) - Dreampainter Ka (#4) - Mythril Gloves (#4) - Holy Hand Grenade of Aunty Ock (#4) - East Wind Sword (#4) - East Wind Sword (#4) - Dragon's Claw (#4) - Kris of Truth (#4) - King of Diamonds (#5) - Queen of Hearts (#5) - Jack of Spades (#5) - Ace of Clubs (#5) - Orb of Llylgamyn (#5)
Music
Albums We Love Wizardry - Suite Wizardry II: Legacy of Llylgamyn - Suite Wizardry III: Knight of Diamonds - Suite Wizardry V: Heart of the Maelstrom - Wizardry: Llylgamyn Saga - Wizardry: Proving Grounds of the Mad Overlord Original Game Soundtrack
Archives
Novels Proving Grounds of the Mad Overlord - The Story of Alavik and Margda - Knight of Diamonds - Legacy of Llylgamyn - Heart of the Maelstrom - Wizardry Novel: Ash and Youth Side by Side - Novel II: The Wind. Has it reached Dragon?
Other media Quest of Hrathnir - Anime - Wizardry RPG Replay - Wizball
Compilations The Wizardry Trilogy: Scenarios I, II & III - I-II - Trilogy 2 - III-IV - The Ultimate Wizardry Archives - Llylgamyn Saga - New Age of Llylgamyn - Story of Llylgamyn - Pay Wizardry - Wizardry Original
Spells Scenario #1-#4 - Scenario #2 (Nintendo) - Scenario #5
Monsters Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 (Do-gooders) - Scenario #5
Weapons Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5
Equipments Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5
Items Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5
Walkthrough Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5
Miscellaneous Achievements (PGMO remake) - Patch notes (PGMO remake)
Characters
Replay & Guide Exclusive Bar Khan - Femina - Halm - Kagenao Usui - Maryu - Seshut
Non-playable Amazulu Queen - Bela - Caterpillar - Charron - Delphi - Dracula - Guardian of Rock - Ghostly Visage - Kuwali Kubona - L'Montes - Mai-Lai - Matey - Mau-Mu-Mu - Mino-Daemon - Mystaphaphas - Queequeg - Queen's Ghost - Queen of Faeries - Rebecca - Smithy - Toll Troll - Vicar's Ghost - Xorphitus
Terminology
Races Human - Elf - Dwarf - Gnome - Hobbit - Faerie - Lizardman - Dracon - Rawulf - Felpurr - Mook
Classes Fighter - Mage - Priest - Thief - Ranger - Bard - Psionic - Alchemist - Valkyrie - Bishop - Lord - Samurai - Monk - Ninja
Locations Amazulu Pyramid - The Castle - The Forest - Hall of the Dead - Mine's Area - Mountain Area - River Styx - The Swamp - Temple of Ramm - Tomb of the Damned
Objects Cosmic Forge - S.S. Vampirer
Archives
Media Suite Wizardry VI: Bane of the Cosmic Forge
Ports & Compilations Wizardry Trilogy 2 - VI & VII Complete - The Ultimate Wizardry Archive - Wizardry Legacy: BCF, CDS & 8
Others Spells - Monsters - Weapons - Equipments - Items
Characters Aletheides - Barlone' - Bela - Boerigard - D'Rang - Dark Savant - Galiere - Gruntwrapper - H'Jenn Ra - Jan-Ette - K'Borra - Ke-Li - Kymas Turan - Magna Dane - Mick The Pick - Rhallick - Rodan Lewarx - Shritis - Tshober - Ulgar - Vi Domina - Xen Xheng - Yamo
Terminology
Races Human - Elf - Dwarf - Gnome - Hobbit - Faerie - Lizardman - Dracon - Rawulf - Felpurr - Mook - T'Rang - Umpani - Helazoid
Classes Fighter - Mage - Priest - Thief - Ranger - Bard - Psionic - Alchemist - Valkyrie - Bishop - Lord - Samurai - Monk - Ninja
Locations Guardia - New City
Archives
Media Wizardry 6+7 Original Soundtrack
Ports & Compilations Wizardry Gold - Wizardry VI & VII Complete - The Jewel of Guardia - Wizardry Legacy: BCF, CDS & 8
Others Spells - Monsters - Weapons - Equipments - Items
Characters
Recruitable Drazic - Glumph - Madras - Myles - RFS-81 - Rodan Lewarx - Saxx - Sexus - Sparkle - Tantris - Vi Domina
Non-playable Aletheides - Dark Savant - Marten
Terminology
Races Human - Elf - Dwarf - Gnome - Hobbit - Faerie - Lizardman - Dracon - Rawulf - Felpurr - Mook - T'Rang - Umpani - Ratkin - Helazoid - Rapax - Razurka - Trynnie - Android
Classes Fighter - Mage - Priest - Thief - Ranger - Bard - Psionic - Alchemist - Valkyrie - Bishop - Lord - Samurai - Monk - Ninja - Gadgeteer
Locations
Archives
Media Soundtrack
Compilation Wizardry Legacy: BCF, CDS & 8
Others Spells - Monsters - Weapons - Equipments - Items
Characters
Unique playable Protagonist - Adam - Alex - Alice - Amelia - Asha - Barbara - Bakes - Benjamin - Chloe - Clarisa - Daniel - Deborah - Dino - Eckhart - Ekaterina - Eldar - Elise - Emil - Eularia - Flut - Galina - Gandolfo - Gaston - Gerlf - Jean - Lanaville - Marianne - Milana - Ofelia - Olive - Philip - Valdor - Viviana - Yermil
Generic playable Human Male Fighter - Human Female Priest - Elf Female Mage
Non-playable Albano - Arna - Avare - Dana - Dylanhardt - Elmon - Kristel - Leaufonde - Lulunarde - Pickerel - Pulgritte - Randolf - Shagtis - Vernant - Walter
Terminology
Races Human - Elf - Dwarf - Beastfolk
Classes Fighter - Knight - Thief - Priest - Mage
Locations Abyss - Adventurer's Guild - Blacksmith - Capital's Castle Town - Dusk-lit Streets - Edge of Town - Fortresses - Item Shop - Jeweler - Mausoleum - Ruins - Snowy Woodlands - Temple - Underground Ruins
Group, objects, and concepts Adventurer's Remains - Banners - Junks - Royal Knights
Archives
Media Daphne News
Lists Spells - Monsters - Weapons - Equipments - Items - Requests - Events (giveaway)