Traps

From Wizardry Wiki
Jump to navigation Jump to search
This article or section does not meet Wizardry Wiki's quality standards. Please improve it as you see fit. Editing help is available.

In every game of Wizardry, two types of traps can be basically distinguished:

Dungeon Traps

In the early games of the series, a dungeon trap is usually a pit or a spiked pit. Dungeon traps cannot be disarmed by Thief skills, though there are sometimes mechanisms to turn off a trap.

In Wizardry V: Heart of the Maelstrom, pits are best avoided by the levitation spell Litofeit. In Wizardry Variants Daphne, the protagonist can avoid Spike Traps if a member in their party successfully evades the trap, holding the protagonist back as the spikes go up.

Chest Traps

The second type of traps is used to secure chests against looters (= the characters). It usually takes a character who is a thief to identify and disarm a chest trap, though a higher-level character of any other class might have some success.

In Wizardry I - V, the priest spell CALFO can usually identify, though not disarm, a chest trap.

Disarming

To disarm a chest trap in Wizardry I - V, a thief or another class of fairly high level has to be chosen. Then, the player has to type in the name of the trap they think is securing the chest. Depending on the character's agility , the trap is either disarmed, not disarmed ("You could not disarm it!") or triggered ("You set it off!").

Disarming may also be unsuccessful if the trap was not identified correctly earlier. Some chests in easier dungeon levels are not trapped at all. If a character attempts to disarm an untrapped chest, the message "The chest was not trapped" will appear, resulting in the party getting the spoils.

In the easier levels of the dungeon, if the player mistypes or enters the wrong trap while disarming the chest, usually nothing will happen and they can try again. In deeper levels, however, getting the name of the trap wrong will usually set it off ("Oops... a Teleporter!").

  • Poison Needle
  • Hail of Arrows

Interaction

Interacting with a chest allows the selection of a party member to attempt to open it, with their Trap Detection and Disarm visible beneath their names. If a chest has a trap, it will either spring or start a mini-game.

Disarming

The mini-game has difficulty scaling based on both the chest itself and the Disarm stat of the member. The mini-game has three attempts before failing, activating the trap. The player may decide to continue, or to back out. The mini-game has a few components: A bar that bounces back and forth inside of a larger rectangle, and two yellow boxes on both sides within the larger rectangle. The difficulty scales the speed of the moving bar, and the width of the yellow boxes. Tapping will cause the bar to stop moving, but will slide to a point. If the bar intersects a yellow box, the chest is disarmed. If it doesn't, an attempt is consumed; the member loses 1 Fortitude, and both yellow boxes slightly increase in width.

General
Castle - Town - Races - Classes - Dungeon - Combat - Spells - Turn - Action - Level - Experience - Party - Skills - Items - Gold - Equipment - Fight - Parry - Damage - Hide - Use - Equip - Flee - Accuracy - Ailments - Drops - Encounter - Random Encounters - Fixed Encounters - Ambush - Difficulty - Armor Class - Reorder - Teleportation
Stat parameters
Strength - I.Q. - Piety - Vitality - Agility/Dexterity - Luck
Franchise-wide
Tavern - Inn - Trading Post - Temple - Training Grounds - Monsters - Armor Class - Alignment - Disarming - Summoning - Level Drain - Decapitation - Interaction - Ashes - Age - Title
Cosmic Forge Trilogy
Speed - Senses - Rest - Scouting - Oratory - Legerdemain - Skullduggery - Music - Swimming (W7 & W8) - Artifacts - Mythology - Scribe - Thaumaturgy - Alchemy - Theology - Theosophy - Ninjutsu - Kirijutsu
BUSIN series
Quests - Critical - Trust - Party Rank - Allied Actions - Trap Game - Vellum - Monster Materials - Mutated Stones - Moon System
Wizardry Variants Daphne
Reversal - Element Type - Fortitude - Grade - Bondmates - Action Speed
Others
Wizardry Clone