Trynnie

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A group of Trynnie Outcasts in battle

The Trynnie are a rodent-like race that lives on the planet Dominus where the action of Wizardry 8 takes place. They look somewhat like squirrels or hamsters walking upright. They live in Trynton, a city built into the upper reaches of giant trees south of Bayjin. They do not have sophisticated technology. They are familiar with basic mechanics, though, as they have constructed wooden elevators to travel between the levels of their city. Their weaponry is primitive, mostly limited to spears or bows and arrows. However, Trynnie shamans are well capable of casting nature spells.

They are usually friendly towards strangers, though they are regarded with suspicion by the Higardi. Because of their rather weak physique, but high agility, the Trynnie make good rogues. The Rapax, on the other hand, hunt the Trynnie for fun and food, which is the main reason the Trynnie have chosen to live high up in the trees. The guards of Trynton also fight sprites that cause mischief.

Shortly before the heroes' arrival, the Ratkin came to Trynton and set up their headquarter. The Trynnie are not happy about that but are too weak to fight the Ratkin.

Trynnie characters cannot be created in the character creator, but there are recruitable characters of that race that can join the party.

Gallery

Franchise-wide
Human - Elf - Dwarf - Gnome - Hobbit
Introduced in Cosmic Forge Trilogy
Faerie - Lizardman - Dracon - Felpurr - Rawulf - Mook - Helazoid - T'Rang - Umpani - Ratkin - Trynnie
Introduced in Starfish Wizardry
Werebeast - Dragonewt - Half-Elf - Devilish
Introduced in Wizardry Chronicle
Sadeeq - Mirelli - Tairon - Wallbach
Introduced in BUSIN series
Automata
Introduced in Wizardry XTH series
Bahamoon - Diabolos - Celestia
Introduced in Wizardry Renaissance
Porklu
Introduced in Wizardry Variants Daphne
Beastfolk