List of spells in The Knight of Diamonds (Nintendo)
Jump to navigation
Jump to search
Below is a list of all spells in the Nintendo's version exclusive of Wizardry II: The Knight of Diamonds.
Mage
Level 1
Name | Effect |
---|---|
Dumapic | Gives the exact current coordinates (x,y) of the caster, including depth underground. |
Katino | Attempt to put one enemy group to sleep. Slumbering targets can be hit for double damage. |
Halito | Fireball that deals 1d8 (1-8) points of fire damage to a single target. |
Mogref | Lowers the armor class of the caster by 2 for the duration of a single battle. |
Level 2
Name | Effect |
---|---|
Dilto | Envelopes an enemy group in darkness, raising their armor class for the duration of a single battle, which increases their probability of successfully hitting them. |
Melito | Magical sparks that deal 1d8 (1-8) points of damage to each member of an enemy group. |
Sopic | Invisibility spell that lowers the armor class of the caster by 4 for the duration of a single battle. |
Level 3
Name | Effect |
---|---|
Mahalito | Firestorm that deals 4d6 (4-24) points of damage to each member of an enemy group. |
Molito | Non-elemental energy blast that deals 3d6 (3-18) points of damage to each member of an enemy group. |
Morlis | Lesser fear spell. Creates intimidating illusions that frighten a group of opponents, possibly causing them to flee the battle in terror. |
Level 4
Name | Effect |
---|---|
Dalto | Blizzard that deals 6d6 (6-36) points of freezing damage to each member of an enemy group. |
Lahalito | Inferno that deals 6d6 (6-36) points of fire damage to each member of an enemy group. |
Tzalik | A giant fist crushes a single target, dealing 24-58 points of damage. |
Level 5
Name | Effect |
---|---|
Madalto | Arctic frost that deals 8d8 (8-64) points of freezing damage to each member of an enemy group. |
Makanito | Creates a vacuum that suffocates enemies with less than 35-40 Hit Points, killing them instantly. |
Mamorlis | Greater fear spell. Creates horrifying illusions that frightens all opponents, possibly causing them to flee the battle in terror. |
Zilwan | Instantly destroys one undead monster. |
Level 6
Name | Effect |
---|---|
Haman | Lesser divine intervention. This powerful magic can turn the tide of even the most hopeless of battles. Their party may find themselves completely healed, the potency of their spells enhanced, or all of their adversaries may be silenced or teleported away. This great boon also costs the caster to lose an entire experience level when it is cast. Haman has no effect on Werdna in the fourth scenario. |
Lakanito | Suffocates all enemies in a group, regardless of their hit points, killing them instantly. |
Masopic | Lowers the armor class of the entire party by 4 for the duration of a single battle. |
Ladalto | Icy annihilation that deals 32d3+2 (34-98) points of freezing damage to each member of an enemy group. |
Level 7
Name | Effect |
---|---|
Mahaman | Greater divine intervention all but ensures victory. Their party may find themselves completely healed/cured, dead comrades restored to life, everyone's armor class temporarily reduced by 20, the potency of spells enhanced, and all of their adversaries might be silenced, teleported away, or outright annihilated. This devastatingly powerful magic doesn't come cheap: the caster has to relearn the spell again and also loses one experience level. Mahaman has no effect on Werdna in the fourth scenario. |
Malor | A teleportation spell that sends their party into destinated coordination in an instant. Attempting to teleport into wrong direction can cause fatal annihilation in solid rock and their party will be lost forever. Casting Malor during combat, causes to randomly sent to another spot on that level of the dungeon including solid rock. |
Tiltowait | The ultimate attack spell; the catastrophic energies released by this magic deal 10-150 points of damage to all enemies. |
Priest
Level 1
Name | Effect |
---|---|
Badios | Inflicts 1d8 (1-8) Hit Points of damage for a single target. |
Dios | Heals 1d8 (1-8) Hit Points of damage for a single target. |
Kalki | Lowers the armor class of the entire party by one for the duration of a single battle. |
Milwa | Lesser light spell that illuminates the dungeon, allowing their party to see farther and guaranteed increases of spotting secret doors. It only lasts a short time. |
Porfic | Lowers the armor class of the caster by four for the duration of a single battle. |
Level 2
Name | Effect |
---|---|
Calfo | Identifies the type of trap, if any, on a treasure chest. Beware: the assessment is not always accurate. |
Kandi | Gives the location of missing or dead party members in the dungeon. |
Manifo | Paralyzes an enemy group. Paralyzed targets can be hit for double damage. |
Matu | Lowers the armor class of the entire party by two for the duration of a single battle. |
Montino | Silences an enemy group. Silenced targets cannot cast any spells learned. |
Level 3
Name | Effect |
---|---|
Badial | Inflicts 2d8 (2-16) Hit Points of damage to a single target. |
Dial | Heals 2d8 (2-16) Hit Points of damage for a single target. |
Dialko | Cures paralysis to a single party member. |
Latumapic | Permanently identifies all opponents until exiting dungeon. |
Level 4
Name | Effect |
---|---|
Bamatu | Lowers the armor class of the entire party by four for the duration of a single battle. |
Latumofis | Neutralizes the poison status effect. |
Lomilwa | Greater light spell that illuminates the dungeon, allowing their party to see farther and increasing the probability of spotting secret doors. It lasts until the party exit the dungeon or the effect is dispelled by entering a dark zone. |
Litokan | Righteous pillar of flame that deals 3d8 (3-24) points of fire damage to each member of an enemy group. |
Maporfic | Lowers the armor class of the entire party by two for the duration in the dungeon. |
Level 5
Name | Effect |
---|---|
Badi | Death magic; kills a single target instantly. |
Badialma | Inflicts 3d8 (3-24) hit points of damage to a single target. |
Di | Lesser life magic that revives one fallen comrade with one hit point and a decrease their single vitality parameter. There is a chance of failure; if that happens, the character will be reduced to ashes. |
Dialma | Heals 3d8 (3-24) hit points of damage for a single target. |
Level 6
Name | Effect |
---|---|
Loktofeit | Last resort escape spell. The party is teleported out of the dungeon and back to town, but they forfeit all of their items and most of their gold in the process. |
Lorto | Ripping blades deal 6d6 (6-36) points of non-elemental damage to each member of an enemy group. |
Mabadi | Reduces a single target down to 1d8 (1-8) Hit Points. |
Madi | Fully restores all the hit points of a single character and removes all status ailments except death. |
Level 7
Name | Effect |
---|---|
Kadorto | Greater life magic that revives one fallen comrade with full hit points, even if all that remains is ashes. However, if this spells fails, then the character is lost forever. |
Malikto | Devastating force that inflicts 12d6 (12-72) points of damage against all group of enemies. |
All Spells in Wizardry I-IV
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Llylgamyn Saga
| |
---|---|
Characters | |
Scenario #1 (remake) | Trebor - Vampire Lord - Werdna |
RPG Replay exclusive | Ealton - Giles Crow - Nael - Pirika - Shool - Vance |
Anime exclusive | Alex - Alper - Jouza - Morgan - Randy - Sheila - Shin Gartland |
Scenario #2 | Alavik - Davalpus - Gnilda - Margda |
CD Drama Exclusive | Alan - Arheim - Juty - Maria - Samus - Weed |
Scenario #3 | Beyki - L'kbreth |
Scenario #4 | Hawkwind - Kadorto - Moradin - Mron - Prospero - Sarah - Sezmar - Trebor - Tuck - Werdna - Witch |
Scenario #5 | Big Max - The Duck of Sparks - Evil Eyes - The Gatekeeper - G'bli Gedook - Lord Hienmitey - Ironose - The Laughing Kettle - The Loon - The Lord of Clubs/Diamonds/Hearts/Spades - The Mad Stomper - The Mighty Yog - The Ruby Warlock - The Snatch - The SORN |
Terminology | |
Races | Human - Elf - Dwarf - Gnome - Hobbit |
Classes | Fighter - Thief - Priest - Mage - Bishop - Samurai - Lord - Ninja |
Locations | Llylgamyn - Gilgamesh's Tavern - Adventurer's Inn - Boltac's Trading Post - Temple of Cant - Edge of Town - Training Grounds - Lair of Werdna (#1) - Temple of Gnilda (#2) |
Groups, objects, and concepts | The Softalk All-Stars - Statue of Bear (#1) - Statue of Frog (#1) - Blue Ribbon (#1) - Amulet of Werdna (#1) - Hrathnir (#2) - Knight of Diamonds Equipments (#2) - Staff of Gnilda (#2) - Ship in Bottle (#3) - Alignment Crystals (#3) - Orb of Earithin (#3) - Dreampainter Ka (#4) - Mythril Gloves (#4) - Holy Hand Grenade of Aunty Ock (#4) - East Wind Sword (#4) - East Wind Sword (#4) - Dragon's Claw (#4) - Kris of Truth (#4) - King of Diamonds (#5) - Queen of Hearts (#5) - Jack of Spades (#5) - Ace of Clubs (#5) - Orb of Llylgamyn (#5) |
Music | |
Albums | We Love Wizardry - Suite Wizardry II: Legacy of Llylgamyn - Suite Wizardry III: Knight of Diamonds - Suite Wizardry V: Heart of the Maelstrom - Wizardry: Llylgamyn Saga - Wizardry: Proving Grounds of the Mad Overlord Original Game Soundtrack |
Archives | |
Novels | Proving Grounds of the Mad Overlord - The Story of Alavik and Margda - Knight of Diamonds - Legacy of Llylgamyn - Heart of the Maelstrom - Wizardry Novel: Ash and Youth Side by Side - Novel II: The Wind. Has it reached Dragon? |
Other media | Quest of Hrathnir - Anime - Wizardry RPG Replay - Wizball |
Compilations | The Wizardry Trilogy: Scenarios I, II & III - I-II - Trilogy 2 - III-IV - The Ultimate Wizardry Archives - Llylgamyn Saga - New Age of Llylgamyn - Story of Llylgamyn - Pay Wizardry - Wizardry Original |
Spells | Scenario #1-#4 - Scenario #2 (Nintendo) - Scenario #5 |
Monsters | Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 (Do-gooders) - Scenario #5 |
Weapons | Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5 |
Equipments | Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5 |
Items | Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5 |
Walkthrough | Scenario #1 - Scenario #2 - Scenario #3 - Scenario #4 - Scenario #5 |
Miscellaneous | Achievements (PGMO remake) - Patch notes (PGMO remake) |
Categories:
- Lists of spells
- Spells in Wizardry I-IV