List of weapons in The Return of Werdna
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This page lists all of the weapons in Wizardry IV: The Return of Werdna. Note that Werdna can only equip weapons associated with his personal mage class.
Weapon | Unidentified | Type | Class | AC | ST | AT | Damage | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Holy Hand Grenade of Aunty Ock | A Jeweled Fruit | Grenade | M | 0 | 0 | 0 | 0~0 | Cursed. Explodes after 4 actions when discarded in B1-E15N15. |
East Wind Sword | A Green Sword | Sword | M | 0 | 50 | 1 | 5~20 (5D4) | Resist Fire. Required for one of the game's multiple endings. |
West Wind Sword | A Blue Sword | Sword | M | 0 | 75 | 2 | 1~1 (1D1) | Can decapitate. Resist Cold. Required for one of the game's multiple endings. |
Dragon's Claw | A Golden Sword | Sword | M | 0 | 50 | 0 | 6~20 (2D8+4) | Can attack multiple times up to 4. Resist Spells, Fire, Cold. Required for one of the game's multiple endings. |
Hopalong Carrot | The Orange Rod | Rod | M | 0 | 0 | 0 | 0~0 (0D0) | Hop to the adjacent room at B7-E5N8. |
Kris of Truth | Clear Light | Sword | M | 0 | 0 | 0 | 0~0 (0D0) | Required for the game's secret ending. |
Long Sword | Sword | Sword | FSLN | 0 | 4 | 0 | 1~8 (1D8) | -- |
Short Sword | Sword | Short Sword | FTSLN | 0 | 3 | 0 | 1~6 (1D6) | -- |
Anointed Mace | Knobbed Stick | Mace | FPBSLN | 0 | 2 | 0 | 2~6 (2D3) | -- |
Anointed Flail | Stick with Chain | Flail | FPSLN | 0 | 3 | 0 | 1~7 (1D7) | -- |
Staff | Stick | Staff | All | 0 | 0 | 0 | 1~5 (1D5) | -- |
Dagger | Dagger | Dagger | FMTSLN | 0 | 1 | 0 | 1~4 (1D4) | -- |
Long Sword +1 | Sword | Sword | FSLN | 0 | 5 | 2 | 2~9 (1D8+1) | -- |
Short Sword +1 | Sword | Short Sword | FTSLN | 0 | 4 | 2 | 2~7 (1D6+1) | -- |
Mace +1 | Mace | Mace | FPBSLN | 0 | 3 | 2 | 3~9 (2D4+1) | -- |
Staff of Mogref | Staff | Staff | MB | 0 | 1 | 0 | 1~6 (1D6) | Use Mogref while equipped. Breaks 25% after usage. |
Staff +2 | Stick | Staff | All | 0 | 2 | 1 | 3~6 (1D4) | -- |
Dragon Slayer | Sword | Sword | FSLN | 0 | 1 | 1 | 2~11 (1D10+1) | Vulnerable and withstand against Dragons. |
Long Sword +2 | Sword | Sword | FSLN | 0 | 6 | 3 | 3~12 (1D10+2) | -- |
Were Slayer | Sword | Sword | FSLN | 0 | 5 | 2 | 2~11 (1D10+1) | Vulnerable and withstand against Beasts. |
Mage Masher | Sword | Short Sword | FMTSLN | 0 | 5 | 2 | 2~7 (1D6+1) | Cursed. Vulnerable and withstand against Mages. |
Mace of Curing | Knobbed Stick | Mace | FPBSLN | 0 | 3 | 2 | 1~8 (1D8) | Withstand against Insects. Resist Poison. |
Staff of Montino | Staff | Staff | All | 0 | 1 | 1 | 2~6 (1D5+1) | Use Montino while equipped. Breaks 10% after usage. |
Blade Cusinart' | Sword | Sword | FSLN | 0 | 6 | 4 | 10~12 (1D3+9) | Usage for Dab of Puce recipe. |
Dagger +2 | Dagger | Dagger | FMTSLN | 0 | 3 | 2 | 3~6 (1D4+2) | -- |
Dagger of Speed | Dagger | Dagger | MN | +3 | -1 | 7 | 1~4 (1D4) | Faster message speed. |
Muramasa Blade | Weapon | Sword | S | 0 | 8 | 3 | 10~50 (1D5) | Invoking grants 1 Strength. Breaks 50% after invoke usage. |
Shuriken | Weapon | Dagger | N | 0 (+1) | 7 | 3 | 11~15 (1D5+10) | Resist Poison. Invoking grants 1 Vitality. Breaks 50% after invoke usage. |