Wizardry: Labyrinth of Lost Souls

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Wizardry: Labyrinth of Lost Souls is a game developed by Acquire. The game is the second entry of Wizardry Renaissance intended to revive the franchise in Japan, retaining some of the original gameplay and mechanics while providing improvements to graphics and user interface.

It was set to be released in spring of 2011 for PlayStation 3 in the PlayStation Network store by XSEED Games. The announcement was made on March 23, 2011.

Plot

Story Summary

This is the story of a faraway land, 2000 years before the current era.

Avrul, god of Creation, made the Draguun, a race of beings bearing the bloodline of the dragon gods. They excelled in the mystic arts and built a prosperous civilization, ruling over the world for many years. However, the Draguun were also an arrogant people, and eventually fell to the powerful magics that they themselves created. After the disappearance of the Draguun, wars broke out amongst the remaining uncontrolled races until in the land of Athals, the empire of Darua united the people.

Thus began the age of Athals.

In the 100th year of Athals, however, the emperor of Darua fell into madness; and in the wake of this, his empire quickly collapsed. The land was divided amongst three factions - the Kingdom of Diement, the Council of Qhopati and the Haersant Federation. Working together, the three countries built a strong alliance, and created peace in Athals.

The people found happiness in a world without conflict.

However, over time, monsters that were supposedly sealed away by the angels long, long ago in the time of legends, began to appear once more. And not only monsters and beasts now roam, but demons known as the "Elder Ones" also turned their attention to Athals.

The sages say that 'Something which had once sealed away the Elder Ones is losing its power', and the fortune tellers say that 'The balance of the world has begun to collapse', but no one can be truly sure of the reason for their return.

The people hold on to their visions of peace while living in fear of the unknown. But among them, some stepped forward to search for the artifacts left long ago by the Draguun, while others pursued monsters to collect their bounties. These men and women, with strength and skill above that of regular folk, wielding the powers of magic and ancient martial arts, became known as 'Adventurers'.

As the many adventurers travel over the lands of Athals, yet another dark shadow looms over the horizon..."

Gameplay

The picture depicts the game's dungeon, as an example of the graphical quality of the setting.

The game has the player choosing amongst 10 protagonists, a male or a female of the five playable races, each with their own reason to adventure. As well, the player may create their own character, much as the preceding games, and adventure on their own. Much like in Wizardry: Tale of the Forsaken Land, the player and their character are expected to be the center of the story and their actions to hold relevance, unlike in earlier games where the story was simpler and group-focused.

It retains most of its predecessors' traits, such as dungeon exploring and combat, but with a vastly improved set of graphics which combine drawn illustrations alongside 3D dungeon surfaces.

The story deals with a group of adventurers seeking the ancient artifacts of a lost race known only as the "Draguun". The game retains some of its predecessors' traits, such as the dungeon exploration, character creation and "home site" towns, but its gameplay format is expected to be similar to the latest Wizardry games, such as Wizardry: Tale of the Forsaken Land.

Dungeon exploration will be similar to the original, advancing from a first-person perspective. The game has an integrated map option for ease of exploration, unlike the original Wizardry games, but the difficulty is expected to be similar, where hazards and secret doors halt the progress of the player and its party. The town will have its share of unique characters, much like Tales of the Forsaken Land, and there will be a quest-based system where the character is expected to gain gold and also to advance the story. All classes are expected to have utility outside of combat, unlike in the traditional games where the Thief and Bishop generally were the most useful.

Combat will be quite similar to the original games: a six-character group engaging groups of opponents through a first person perspective, with a defined Front Row and Back Row. The combat is expected to be "fast and strategical", although with the mention of tactics that may challenge the party much like in the games of old.

Races and Classes

The game is expected to have all five original playable races and four basic and advanced classes available, although with a few differences from the original games. For example, Fighters will be capable of executing special maneuvers which didn't exist originally in the game, such as "Trick Attack", an ability that allows the character to execute multiple attacks against random enemies. Thieves retain their utility regarding treasure chests, but they also have similar combat tactics such as "Backstab", an ability which allows increased damage and a chance to steal gold from the target. Mages have also acquired the ability to charge their spells for increased effect.

Characters

Playable Protagonists

  • Chris: The son of a fallen house of nobles, his dreams of restoring honor to his family's name. The resentment he harbors toward those who shunted his lineage from its former glory grants him unmatchable strength, making him well-suited to the role of fighter.
  • Odetta: In search of celebrity and wealth, she has begun a life of adventuring. Her ultimate goal is to make a good name for herself and attract the attention of the nobility, ultimately joining their ranks.
  • Verne: Though his looks make him extremely popular with the women of the city, his true love is botany and the study of fungi. He has started adventuring to fund his research.
  • Lind: A youthful, eye-catching beauty, she has devoted her life to an obsession with wealth. In order to avoid years of drudgery by saving money in conventional ways, she has taken up adventuring as a get-rich-quick plan.
  • Pegma: Unlike most dwarves, he prefers flowers to stone, and has come to Aitox in hopes of opening a shop. To fund this dream, he's decided to take on the mantle of adventurer for a time.
  • Nia: Though suffering from amnesia, this dwarven lass is a friendly optimist. Wishing to find out about herself, she has become an adventurer in the hopes that eventually someone will recognize her. Her desire to know her past gives her great strength.
  • Erno: A pupil of the local mage's academy, he's been forced to take a short break in order to earn enough money to cover his school fees. To that end, he has taken on the job of an adventurer, where he can make use of his training.
  • Dia: A graduate with honors from he seminary, she was asked to join the royal choir. However, aiming for a senior position in the clergy, she's undertaken the role of an adventurer to gain life experience.
  • Boris: This agile knife-juggler has been surviving as a traveling acrobat and performer. An entertainer's life is one of poverty, however, so to seek fortune and a better future, Boris has cast the dice and become an adventurer.
  • Asche: Though an accomplished pickpocket, this quiet, agile porklu girl's dreams of wealth and adventure cannot be attained by cutting purses alone. In pursuit of treasure and excitement, she now plies her trade as an adventurer.

Non-playable

  • Buzz: Generally friendly but easily annoyed, he works as guildmaster in Aitox, managing the steady stream of requests that come in from all over the city and determining which of the many adventurers in his employ would be best suited for each one.
  • Ironhand: Eccentric and snooty, Ironhand manages the city's item shop. He spends most of his free time doing research on the rarest and most unique artifacts in the world, then posts guild requests for adventurers to find them on his behalf. Money is no object where this elf is involved!
  • Maria: Innkeeper in the city of Aitox, she is a woman so sweet and peppy that no one can possibly resist her charms. When she asks the guild for a favor, Buzz always makes sure her requests get top priority.
  • Samantha: Modest and kindly, Sister Samantha serves as head priestess in the Temple of Aitox. As any good priestess should, she's willing to help anyone in need, regardless of age, gender, race or background: they're all "lost sheep" to her.
  • Klaus: Steward to King Diement VI, he is the model aristocrat, always choosing his words carefully and greeting guests at the palace with a formal bow and an astoundingly clean appearance. Whenever His majesty is busy or resting, he speaks on his behalf, never hesitating for even a moment.
  • Diement VI: The current monarch of Diement Kingdom after the unexpected disappearance of his father. Although young, King Diement VI has clearly demonstrated his competence on the throne, managing affairs of state quite effectively (with some help from his steward, Klaus). Where others have given up hope, he remains convinced that somewhere, in the depths of Shiin's Dungeon, his father is still alive.
  • Gregor: A man of the bluest blood there is, he is the sort of noble who gives nobles a bad name. While his actions are generally in line with his status, his words reflect a sense of superiority and self-importance that makes him significantly less approachable than King Diement VI. Townsfolk often make fun of him for his goat-like facial features.
  • Alah'wi: Occasionally popping up in the strangest of places, he claims to be a noble out for a little fun and adventure. His words are cryptic, his face hidden, his powers mysterious and his strength undeniable... but his true motivations are the real mystery
  • Diement V: Diement Kingdom's former monarch, who recently went missing after wandering into Lady Shiin's mansion for reasons unknown. Though most assume he was killed by monsters in Shiin's Dungeon, some Including his son believe that he's still alive, trapped somewhere within the dungeon depths.
  • Shinn: A beautiful woman with a tragic air about her. Despite her noble countenance and richness of dress, she has been glimpsed on occasion within the dungeon only to disappear when approached by adventurers.

Gallery

Avatar Icons

Wallpapers

Videos

Japanese Opening Video

English Opening Video

English Launch Trailer

PlayStation Vita Trailer with Prisoners of the Lost City

Steam Version Announcement Trailer

References

External Links

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