Wizardry: New Age of Llylgamyn
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Wizardry: New Age of Llylgamyn is a second compilation game preceded from Wizardry: Llylgamyn Saga, of which comprises 3D versions of the fourth and fifth games in the main series, released in 1999 for PlayStation, developed by Soliton and published by Locus.
Gameplay
New Age of Llylgamyn is essentially an updated version of The Return of Werdna and Heart of the Maelstrom with updated graphics, visuals, and quality-of-life mechanics, while the rest of the aspect mostly the same as the original old computer versions, specifically based upon the PC-88 port.
Notable new features compared to the original
- Updated dungeon graphics. The wireframe layout is still included as toggleable option.
- New monsters and enemy sprites drawn by Jun Suemi, while the original taken directly from PC-88 port included as toggleable option.
- Free automap feature that can be pressed on PlayStation R2 (default) at anytime. Dumapic and Malor is the exemption to this feature.
- New Age of Llylgamyn adds an exclusive Arrange Mode for The Return of Werdna. It features cutscenes illustrations, controllable monsters, having summons up to five although each group of monsters can only have one each time when summoning, new multiple endings, etc. Arrange Mode can also be played in English language except dialogues.
- New Gallery of Werdna for The Return of Werdna which showcases collected weapons, equipments, items and enemies, and Museum of Llylgamyn for Heart of the Maelstrom which showcases the same purpose.
Comparisons between ports
- The console ports uses 3D rendered dungeon graphics, albeit the Windows port uses prerendered instead.
- While the console ports interface is identical to each other, the Windows port uses its similarity from the old Macintosh version instead.
Gallery
- Cover artwork of the original PlayStation retail release.
- Cover artwork of the PlayStation SuperLite Gold rerelease.